September Page Speed
Hitting 100 on Google Pagespeed feels like it’s impossible to hit right now. Despite a lot of effort to hit & maintain the current rating it’s really hard to push past 97%.
So, 97 appears to be the best I can hope for until I find around it.
Fixing Git checkout line endings
Recently when I was trying to run
brew update on my Mac I was hitting errors that claimed I had uncommitted changes to my local brew and yet I hadn’t made any changes. It didn’t matter what I did, the changes would not revert and the errors would not go away.
Fix node privileges when using brew
Fix node privilege issues when installed via brew. User will be constantly receive permission denied without this fix.
brew update brew upgrade brew cleanup brew install node brew link --overwrite node sudo chown -R whoami /usr/local
Relocating to Github.io
I recently chose to take up the challenge of using github.io to host my long-standing blog.
As I write, I’ve hopefully move all of my old posts over to Jekyll Markdown format by the magic of some scripts, some regex search & replace and some sheer effort.
There’s a few missing edges but I’m hopeful that keeping the content in Markdown format will mean I don’t have to go through this pain again.
Some of the images didn’t make it through the process so I’ll be churning through those in the coming days.
Issues to solve: - Missing images - Random post dates & times - Formatting/style issues lost in translation (Tables are going to be fun!)
How To Achieve Some Focus
I’ve been fortunate recently to take a break from video game development and really focus on what the next exciting stage of my career is going to be. I was overseas for a week recently in a remote area of Spain and I was taken away from the ubiquitous 24/7/365 connectivity with the world that we find ourselves part of everyday whilst trying to devote ourselves to video games. Back home internet access has become as important is breathing: wifi hotspots, fast data over 3G, netbooks and the iPhone mean that you’re only ever seconds away from a rich world of content. Strip this away and you can really escape the noise and focus.
Outsourcing Artwork for Better Game Development
Hi, my name is David Tolley and I’d like to share my many years of experience and extensive knowledge regarding successfully setting up, managing and working with art outsourcing teams for computer and video games to throughout the world. Lot’s of practical experience in delivering a wide range of art assets into game and managing external teams. Anyone new to (or interested in) the subject of outsourcing artwork for video game production should hopefully find what follows interesting.